Final Fantasy Codexery

Eorzea Ascian War Saga

The Convocation of Fourteen seeks to Rejoin the shards, sacrificing worlds to restore a lost paradise.

The Eorzea Ascian War Saga represents the overarching narrative conflict spanning the first three major expansions of Final Fantasy XIV, chronicling the struggle between the Scions of the Seventh Dawn and the shadowy Ascians. These ancient, immortal beings seek to orchestrate a global catastrophe known as the Rejoining to merge the fractured shards of their original world with the Source, thereby restoring their lost paradise but extinguishing all life in the process. This saga begins with the immediate aftermath of the Calamity that shattered Eorzea and culminates in the climactic confrontation within the Void. It serves as the foundational mythos for the modern era of the game, introducing themes of fate, memory, and the heavy price of survival while establishing the primary antagonists who have manipulated history since the world's first sundering.

Primary Antagonists
Ascians (Elidibus, Emet-Selch, Lahabrea)
Protagonist Group
Scions of the Seventh Dawn
Central Conflict
Prevention of the Rejoining
Key Locations
Eorzea, Thavnair, Garlemald, The Void
Outcome
Ascians temporarily defeated; Source saved from immediate sundering

Lore & Background

The Ascians are remnants of the unsundered world of Amaurot, a civilization so advanced it mastered the art of creation. When the primal god Zodiark was summoned to save their dying planet from a great flood, a counter-summoning by their enemies caused the world to shatter into thirteen shards. The surviving Ascians, bound by the will of Zodiark, have spent millennia manipulating events across these shards to bring them back together. They view the current inhabitants of the Source and its reflections not as people, but as obstacles standing between them and the restoration of their beloved home. The war in Eorzea is merely one front in this eternal struggle. The Ascians operate from the shadows, manipulating empires, summoning Primals, and inciting wars to generate enough aetherial energy to crack the barriers between worlds. Their methods are subtle yet devastating, often turning allies against one another or forcing heroes into impossible choices. The Scions of the Seventh Dawn, led by a Warrior of Light, must uncover these machinations while protecting the realm from both external invasions and internal corruption.

In Their Own Story

What began as a struggle against primal worship evolved into a war for reality itself. As the Scions peeled back the layers of history, they found that empires rose and fell by Ascian design. The conflict reached its zenith not in Eorzea alone, but across the shattered reflection of the First, where the Warrior of Light confronted the Convocation's truth: their enemies were not monsters, but grieving survivors desperate to resurrect a dead god. In the end, survival demanded the choice to preserve a broken world rather than restore a perfect past.

Reader's Guide

The saga begins with the nation of Eorzea recovering from the Seventh Umbral Calamity, only to discover that a rogue Ascian named Lahabrea is manipulating events to summon Primals. As the Scions investigate, they uncover a conspiracy involving the Garlean Empire and the mysterious Ascian organization known as the Convocation of Fourteen. The conflict escalates in A Realm Reborn's sequel content, where the Ascian Emet-Selch reveals the tragic truth behind the sundering: the world was shattered to save Zodiark from a flood, not to destroy it. The saga concludes on the First, as the Scions battle Elidibus to prevent the Final Days, forcing the Warrior of Light to reject both Hydaelyn and Zodiark's wills to forge a new path for humanity.

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